As a STEM based magnet school, my students come from a variety of cities and socio-economic areas and backgrounds with a common love and passion for advanced topics in Science, Technology, Engineering, Math, Art and Digital Readiness. The students and their families choose to be a part of our school, they are not assigned to it. As such, I find that they possess a deeper love and commitment for their education and excitement at the opportunity to experience new topics.
Watching the growth of students over the years when they are taught how to think outside of the box and go beyond the standarized expectations set out for them is truly inspirational.
My Project
The Osmo game system will be used in my classroom to allow students to interact with the technology in a hands-on approach. It will introduce creative problem solving, math, design, science and programming to them beyond the screen. Students will work both individually and collaboratively to explore effective management of projects and assignments.
Advanced technology education in elementary school will introduce students to an industry and careers that are expanding rapidly.
Working and learning using technology will not only strengthen the student's core subjects, but open their experiences beyond the classroom to real world thinking. Students will be taught to use the scientific method for self evaluation with the assistance of these materials.
Coding Jam allows the students to learn the fundamentals of computer programming concepts while creating music. This will be a partnership of technology and art that has been lacking in their curriculum. Tangram challenges students to solve puzzles on screen in increasing difficulty that builds their visual perception of objects. Pizza Co. teaches children math skills in addition to introducing them to real-world business concepts such a profit and investments. Monster enhances creativity and artistic skills by teaching beginning concepts in animation. Numbers and Words found in the Genius Kits re-emphasize spelling and math lessons that students are completing in their classrooms through the use of technology integration in a fresh way through the use of games.
Adding the Osmo gaming systems to my classroom will give students a larger variety of choice in how they use technology to learn. The gaming systems will afford students the opportunity to work in small groups and easily track their progress and accomplishments through level advancements within the games.
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