The goal of my project is to make materials available to the students for creative STEAM projects. Students benefit from incorporating lessons and activities that use STEAM: science, technology, engineering, art, and math. Here are some of the specific ways my students can benefit from STEAM in the classroom.
STEAM projects expose students to the creative process. When students engage in activities that combine different elements of STEAM, they experience guided inquiry in which they must ask thoughtful questions, discover answers, apply what they learn, and problem-solve creatively. Students learn how to go from a design on paper to a tangible, functional object.
STEAM projects offer meaningful collaboration among the students. Many STEAM projects involve teamwork and thoughtful dialogue in which students exchange ideas and discuss ways to problem-solve. Through these activities, students learn how to divide up responsibilities, compromise, listen to and encourage each other.
STEAM projects increase critical thinking skills. The projects require students to systematically think through problems, applying the information they learn along the way about technology and engineering to figure out the best solutions.
All of the materials requested for our STEAM projects stimulate children’s curiosity to explore and learn through play. The LEGO Coding Express materials will be used to begin the teaching and learning of coding concepts. The LEGO Core Set is designed with collaboration in mind: each Core Set supports two students, introducing them to computational thinking and engineering principles in a fun and engaging way.
The Sphero-Robot will allow students to build, drive and code, providing endless opportunities to be creative and have fun while learning.
The Snap Circuits are learning kits that allow students to build electronics projects. Magnetic components, circuitry and gears let you explore fundamental physics concepts, while the stabilizer pieces provide support.
About my class
The goal of my project is to make materials available to the students for creative STEAM projects. Students benefit from incorporating lessons and activities that use STEAM: science, technology, engineering, art, and math. Here are some of the specific ways my students can benefit from STEAM in the classroom.
STEAM projects expose students to the creative process. When students engage in activities that combine different elements of STEAM, they experience guided inquiry in which they must ask thoughtful questions, discover answers, apply what they learn, and problem-solve creatively. Students learn how to go from a design on paper to a tangible, functional object.
STEAM projects offer meaningful collaboration among the students. Many STEAM projects involve teamwork and thoughtful dialogue in which students exchange ideas and discuss ways to problem-solve. Through these activities, students learn how to divide up responsibilities, compromise, listen to and encourage each other.
STEAM projects increase critical thinking skills. The projects require students to systematically think through problems, applying the information they learn along the way about technology and engineering to figure out the best solutions.
All of the materials requested for our STEAM projects stimulate children’s curiosity to explore and learn through play. The LEGO Coding Express materials will be used to begin the teaching and learning of coding concepts. The LEGO Core Set is designed with collaboration in mind: each Core Set supports two students, introducing them to computational thinking and engineering principles in a fun and engaging way.
The Sphero-Robot will allow students to build, drive and code, providing endless opportunities to be creative and have fun while learning.
The Snap Circuits are learning kits that allow students to build electronics projects. Magnetic components, circuitry and gears let you explore fundamental physics concepts, while the stabilizer pieces provide support.
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