This project will provide a variety of games for my classroom. Many of these games are co-op games. My students work in groups on almost a daily basis in every class and can struggle with including each team member and/or working on getting to know students they have not previously interacted with. These regular board games will require each team member to play a role, encourage general strategic thinking that is valuable in all classes, and provide a variety of themes (whether escaping an island with treasure, surviving a military battle, or finding their Samurai Spirit) to hopefully engage students. Part of the idea is that the students will be excited to work together, encouraging further camaraderie throughout the school year.
Games not only create a fun learning environment, they can engage learners, provide motivation, improve retention, provide positive reinforcement, and build resilience. For instance, in Snake Oil, it provides game based learning on argumentation. Students try to get their peers to choose their possibly outlandish products to buy. They naturally start to develop arguments, counter arguments, and refutations to get their product chosen over someone else's. These are key skills in not only our English classes but also life. And students can start to practice these skills while engaged in a game. The game Fairytale Gloom has students creating narratives about classic characters with a twist and with different perspectives. This works on looking at something from a different perspective in an engaging, competitive manner while practicing the narrative skills they are required to learn for class. Both games provide the springboard into units students might otherwise not see a purpose to.
About my class
This project will provide a variety of games for my classroom. Many of these games are co-op games. My students work in groups on almost a daily basis in every class and can struggle with including each team member and/or working on getting to know students they have not previously interacted with. These regular board games will require each team member to play a role, encourage general strategic thinking that is valuable in all classes, and provide a variety of themes (whether escaping an island with treasure, surviving a military battle, or finding their Samurai Spirit) to hopefully engage students. Part of the idea is that the students will be excited to work together, encouraging further camaraderie throughout the school year.
Games not only create a fun learning environment, they can engage learners, provide motivation, improve retention, provide positive reinforcement, and build resilience. For instance, in Snake Oil, it provides game based learning on argumentation. Students try to get their peers to choose their possibly outlandish products to buy. They naturally start to develop arguments, counter arguments, and refutations to get their product chosen over someone else's. These are key skills in not only our English classes but also life. And students can start to practice these skills while engaged in a game. The game Fairytale Gloom has students creating narratives about classic characters with a twist and with different perspectives. This works on looking at something from a different perspective in an engaging, competitive manner while practicing the narrative skills they are required to learn for class. Both games provide the springboard into units students might otherwise not see a purpose to.
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