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Mrs. Anderson's Classroom

  • Buckner Elementary School
  • Buckner, MO
  • Half of students from low‑income households Data about students' economic need comes from the National Center for Education Statistics, via our partners at MDR Education. Learn more

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We'll charge your card today and send Mrs. Anderson a DonorsChoose gift card she can use on her classroom projects. Starting next month, we'll charge your card and send her a DonorsChoose gift card on the 17th of every month.

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Make a donation Mrs. Anderson can use on her next classroom project.

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Past projects 2

  • Readers, Thinkers, Creators, Jr.

    Funded Apr 25, 2019

    Thank you so much for funding our Readers, Thinkers, Creators!. Jr project. We are working hard to make sure the school library is the heart of the school. Our vision is to transform the library into a collaborative learning space that encourages reading, exploration, and creativity. The resources that YOU have helped us purchase are important to that transformation.

    These resources create opportunities for learning that engage K-1 students in critical thinking, collaboration and authentic, real-world problem-solving. The Remote Control Gear-Bot, for example, encourages creativity in students by allowing them to envision and create their own robot, and also provides an introduction to the robotics program we are incorporating into all grade levels. Robotics and coding are a great way to foster critical thinking and problem-solving skills.

    Students are also getting very creative with the building sets. This week a first grader used the Gears set to build a trash compactor. He did not have the vocabulary to name it, but was very clear about the purpose of his project and what it would do. I am so excited to see what else they come up with.

    One area of great focus for grades K-1 is social skills. These resources are being used in small group settings. The children are working collaboratively to play, think, and problem-solve. When playing the game, Don't Let the Bugs Fall, students are helpful and encouraging to each other. The Mad Matter Sensory dough is also a great addition. We have used the dough cutters to work on letters and sounds. All of these activities really do foster a variety of skills.

    You have truly helped us move forward in our goal to transform the library into a collaborative learning space that encourages reading, exploration, and creativity!”

    With gratitude,

    Mrs. Anderson

    This classroom project was brought to life by The DonorsChoose.org Community and 6 other donors.
  • Readers, Thinkers, Creators!

    Funded Aug 30, 2017

    Thank you so much for funding our Readers, Thinkers, Creators! project. We are working hard to make sure the school library is the heart of the school. Our vision is to transform the library into a collaborative learning space that encourages reading, exploration, and creativity. The resources that YOU have helped us purchase are important to that transformation.

    The flexible seating has allowed students to move around the room to collaborate with a partner, find personal reading space, and work in small groups. The students love these sturdy and comfortable seats. They provide more flexibility for our centers and encourage reading and collaborative exploration.

    The Poetry books are beautiful and have been a great addition to our Reading Cafe center. Students love reading them. They provided a much-needed update to our poetry section! The other center resources, such as the magnetic letters, are also being used to help foster literacy development and critical and creative thinking.

    You have truly helped us move forward in our goal to transform the library into a collaborative learning space that encourages reading, exploration, and creativity!”

    With gratitude,

    Mrs. Anderson

The purpose of this project is to provide an immersive, hands-on educational experience for students at Buckner through the use of virtual reality technologies. There are several ways in which VR technology can impact learning. It allows students to visualize abstract concepts, and to visit environments that would otherwise be impossible. This technology promotes current educational research that shows students are better able to master, retain, and generalize new knowledge when they are actively involved in constructing that knowledge in a hands on learning environment. Virtual lessons are well-suited for all types of learning and helps students understand complex subjects for which they have no frame of reference. For example, a unit on habitats could be enhanced by taking the class on a virtual field trip to various habitats, where they could explore close-up. All equipment will be housed in the library, and available for all teachers to check out and use as needed to support classroom instruction. In addition, VR will be used in the library, giving all students the opportunity to explore and make connections to topics of interest. The goal of this project is to enhance learning and increase retention in all curricular areas.

About my class

The purpose of this project is to provide an immersive, hands-on educational experience for students at Buckner through the use of virtual reality technologies. There are several ways in which VR technology can impact learning. It allows students to visualize abstract concepts, and to visit environments that would otherwise be impossible. This technology promotes current educational research that shows students are better able to master, retain, and generalize new knowledge when they are actively involved in constructing that knowledge in a hands on learning environment. Virtual lessons are well-suited for all types of learning and helps students understand complex subjects for which they have no frame of reference. For example, a unit on habitats could be enhanced by taking the class on a virtual field trip to various habitats, where they could explore close-up. All equipment will be housed in the library, and available for all teachers to check out and use as needed to support classroom instruction. In addition, VR will be used in the library, giving all students the opportunity to explore and make connections to topics of interest. The goal of this project is to enhance learning and increase retention in all curricular areas.

About my class

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