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Ms. D.'s Classroom Edit display name

  • Elementary School 20
  • Paterson, NJ
  • More than half of students from low‑income households Data about students' economic need comes from the National Center for Education Statistics, via our partners at MDR Education. Learn more

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The project will be used as a tool of encouragement in order for the children to apply what they learned in the classroom in an uninhibited environment such as the library. The library is supposed to represent a central location for technology and engaging, thought provoking, interactive projects to encourage children to learn while having fun. The Library Chromebook Chronicles of Higher Education will provide the students with the ability to compete with themselves. They will participate in weekly projects. They will upload and save under a file folder with their special name and write based on a project, a personalized journal or simple computer applications on what they like and save their entry by date. The ability to save a document that they designed will provide them with a sense of entitlement and ownership of their work. The details of their progress will be chronologically captured in order for them to look back on to see their progress in writing style or project based learning applications. This will challenge their development skills, including, but not limited to, games that use vocabulary to get to different levels, reading comprehension and word games. This will create a fun learning environment that they will feel challenged in, outside of the classroom. They will be in a fun environment that will allow them to learn, without thinking they are learning. The project can be promoted by highlighting students for having "prime-time/chrome-time," where you can be on a rotation for a project completion or team building exercises. The basis of this project is to promote access, frequency and proficiency with technology of the future and to be able to use it comfortably.

About my class

The project will be used as a tool of encouragement in order for the children to apply what they learned in the classroom in an uninhibited environment such as the library. The library is supposed to represent a central location for technology and engaging, thought provoking, interactive projects to encourage children to learn while having fun. The Library Chromebook Chronicles of Higher Education will provide the students with the ability to compete with themselves. They will participate in weekly projects. They will upload and save under a file folder with their special name and write based on a project, a personalized journal or simple computer applications on what they like and save their entry by date. The ability to save a document that they designed will provide them with a sense of entitlement and ownership of their work. The details of their progress will be chronologically captured in order for them to look back on to see their progress in writing style or project based learning applications. This will challenge their development skills, including, but not limited to, games that use vocabulary to get to different levels, reading comprehension and word games. This will create a fun learning environment that they will feel challenged in, outside of the classroom. They will be in a fun environment that will allow them to learn, without thinking they are learning. The project can be promoted by highlighting students for having "prime-time/chrome-time," where you can be on a rotation for a project completion or team building exercises. The basis of this project is to promote access, frequency and proficiency with technology of the future and to be able to use it comfortably.

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About my class

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